Hoverboot TrackA hoverboot racetrack was one of the major features of the Agorian Battleplex. We've had races in some of the past Ratchet & Clank games, but we haven't had any in awhile and it seemed like a good time to give it another go. Our hoverboots were shaping up to be a fun mechanic, but it quickly became clear that getting the races up to the standard of the rest of the game was akin to making another fully featured game on top of RCF2!What's featured here are a few variations on our existing track with a simple version of Azimuth hovering along a path. He'll slow down and speed up based on how far he is from the player, but you're really just racing the clock (and trying to stay out of his way).
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Procedural ArenaThe prodedurally generated arena is a virtual set of platforming obstacles originally intended as one of the Battleplex lobby games. When activated, the generator would produce a series of platforms and hazards for Ratchet to traverse in a timed challenge. The player would also get a number for that challenge and, if they liked it, they could enter that number into the generator to play it again. The number could also be sent to a friend for them to try out.Ultimately there were too many potential testing, lighting, and generation issues with the huge number of possible combinations, so we decided to cut the generator from the game.
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